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xiachuyoufeng/dsh-soul-evolve
“Persona state and slow evolution for DSH.”
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TL;DR
Persona state and slow evolution for DSH: five state dimensions (valence, arousal, energy, intimacy, focus) move after each turn and decay toward baseline over time; four scene types (work, tech, support, chat) modulate reply length and warmth without changing the state itself; the Soul panel keeps a persona card plus weighted evolution entries and injects them into the system prompt persona-first under a 4000-character budget. Ships a browser panel with a persona card editor and a live state view (the five metrics plus the last six events), appends a JSONL trace to disk, and seeds a usable default persona on first install.
30 days of GitHub stars
+2 stars
+0% observed change
Oct 14Oct 28Nov 12
