Create editable Blender product scenes in DSH. Start from speaker, cup and lamp recipes or imported models; view saved results on the Lighttable, compare revisions, and adjust dimensions, materials, cameras and lights. Place static models on actual mesh surfaces in one saved operation, then save a complete static view while preserving existing cameras and animation. Repair repeating texture coordinates on planar custom mesh faces while preserving geometry. Preview both recesses of a timber half lap before saving. Arrays and mirrors remain editable. Render images or saved-shot videos and export an editable revision with its assets. English guides cover creation, modeling, photography, recovery and agent tools. Native geometry inspections, immutable revisions and an approval gate help preserve existing work. Supports DSH 0.2.1-rc.1 and the legacy host, with 20 tools for modeling, review and delivery.