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Kide-Lee/dsh-locus-bridge
“Lets DSH act as a Locus client and drive the Unity editor through the Locus native broker.”
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TL;DR
Lets DSH act as a Locus client and drive the Unity editor through the Locus native broker: 10 unity_* tools cover connection and editor status, C# evaluation on the editor main thread, Play/Edit mode switching, console log reading, compilation with domain reload, revision-guarded asset editing, and scene object search and property edits, Unity Test Framework runs, asset reference graphs, and Game/Scene view captures. Requires the Locus Unity package (com.farlocus.locus) with its native bridge enabled.
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Oct 14Oct 28Nov 12
