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Last repository activity November 11, 2026 · Created November 10, 2026

Kide-Lee/dsh-locus-bridge

“Lets DSH act as a Locus client and drive the Unity editor through the Locus native broker.”

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TL;DR

Lets DSH act as a Locus client and drive the Unity editor through the Locus native broker: 10 unity_* tools cover connection and editor status, C# evaluation on the editor main thread, Play/Edit mode switching, console log reading, compilation with domain reload, revision-guarded asset editing, and scene object search and property edits, Unity Test Framework runs, asset reference graphs, and Game/Scene view captures. Requires the Locus Unity package (com.farlocus.locus) with its native bridge enabled.

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